© 2019 by Chuck Wilson     |     chuckiewilson@gmail.com     |

Titanfall - Game Designer 

The images below showcase the work of many members of the Titanfall team.

Dig Site

My responsibilities for Dig Site included

  • Block Out

  • AI Navmesh and cover setup and maintenance 

  • First pass lighting for the gameplay

  • Gameplay iteration

  • Detailing/Art propagation

  • Terrain Block Out

  • Clipping/Collision

  • Working closely with Art/Sound to bring the level to completion

  • Optimization

  • Bug Fixing and Polish

Outpost 207

My responsibilities for Outpost 207 included

  • Block Out

  • AI Navmesh and cover setup and maintenance 

  • First pass lighting for the gameplay

  • Gameplay iteration

  • Detailing/Art propagation

  • Terrain Block Out

  • Clipping/Collision

  • Working closely with Scripting/Art/Sound to bring the level to completion

  • Optimization

  • Bug Fixing and Polish

Demeter

My responsibilities for Demeter included

  • Block Out

  • AI Navmesh and cover setup and maintenance 

  • First pass lighting for the gameplay

  • Gameplay iteration

  • Detailing/Art propagation

  • Terrain Block Out

  • Clipping/Collision

  • Working closely with Scripting/Art/Sound to bring the level to completion

  • Optimization

  • Bug Fixing and Polish

Training Ground

My responsibilities for Training Ground included

  • Block Out

  • AI Navmesh and cover setup and maintenance 

  • First pass lighting for the gameplay

  • Gameplay iteration

  • Detailing/Art propagation

  • Terrain Block Out

  • Clipping/Collision

  • Working closely with Art to bring the level to completion

  • Optimization

  • Bug Fixing and Polish